

We appreciate all the help very much - and GTFO will be a better and more stable game thanks to everyone who participated! Secondly, we discovered that there is an audience for GTFO! This was something that we weren’t sure about before. Simon Viklund: Obviously we discovered a lot of bugs thanks to the many testers. The first thing I wanted to ask now that the alpha is over is how was the reception to GTFO? What were the biggest takeaways 10 Chambers took from people finally getting their hands on the game? Now that the pre-alpha is over, I wanted to take some time to catch up with co-founder and community manger Simon Viklund to see how the community responded to the alpha, what feedback they got, and what’s next for GTFO. It’s incredibly tense, and if the developers can offer more varied enemies and objectives, GTFO is sure to find an audience.
#GTFO CONSOLE RELEASE ARCHIVE#
You can see our full playthrough in the Game Night stream archive below, but I’m quite impressed with how GTFO is shaping up so far. The enemies in the game are grotesque creatures that are completely blind, but they can sense sound and movement, so encounters often ended up feeling like you’re playing a game of red light, green light. Ammo and tools at your disposal are limited and scarcely scattered around maps, so the game surprisingly revolves around a lot of stealth takedowns using melee weapons. While the trailers have shown off heavy action bits, GTFO is more about being as quiet as possible and coordinating your strikes on enemies to keep things calm and controlled. One wrong move can send everything into a complete frenzy, and the developers have purposefully made the game a challenging experience that’s meant to be failed again and again before players secure a victory. Having played its pre-alpha test with the developers a few weeks ago, I found the game to be largely successful in what it sets out to do. Developed by the Swedish studio 10 Chambers Collective, GTFO offers players a hardcore cooperative experience that heavily emphasizes teamwork and stealth to survive. GTFO has been on my radar ever since the game’s initial reveal all the way back at The Game Awards in 2017.
